"That doesn't cover efficient static shadows though."
If you mean whole level lightmaps, then no, it does not.
However my system does support static shadows which are very efficient. A shadow map is renred once, and then a mesh is built once. And you can delete them and recreate them at will.
These are good for casting shadows from individual objects in a level, but not for having the level itself cast shadows.
If you mean whole level lightmaps, then no, it does not.
However my system does support static shadows which are very efficient. A shadow map is renred once, and then a mesh is built once. And you can delete them and recreate them at will.
These are good for casting shadows from individual objects in a level, but not for having the level itself cast shadows.