creating shadows?

Blitz3D Forums/Blitz3D Programming/creating shadows?

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"That doesn't cover efficient static shadows though."

If you mean whole level lightmaps, then no, it does not.

However my system does support static shadows which are very efficient. A shadow map is renred once, and then a mesh is built once. And you can delete them and recreate them at will.

These are good for casting shadows from individual objects in a level, but not for having the level itself cast shadows.