Good point. I forgot that you can set BrushAlpha so it doesn't need to be a separate object; even in a single mesh you can set alpha for just transparent parts if they are a different surface (and that usually means applying a different texture.)
alphaentity for a certain part
Blitz3D Forums/Blitz3D Programming/alphaentity for a certain partThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.