It depends on a lot of factors. A more useful question is how many polygons can be displayed on the screen (for the polygons in a single character subtract the number of polygons in the scenery and divide by the number of characters) and even that is dependent on your target hardware. 1200/character is good for an average first-person shooter on average (a couple years old) hardware but entirely too many polygons for older hardware and/or an RTS game with lots of characters onscreen simultaneously, and too few polygons for a two person fighting game on latest hardware (since only two characters will ever be onscreen simultaneously.)
Number Of Polygons for a main character
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