Yes, I was obviously getting mixed up between bi-linear filtering and mip-mapping.
That's a good tip for reducing the effects of bi-linear filtering, thanks. I managed to get masking to work by simply writing $000000 to every pixel in the newly created texture and then drawing the image on top of that.
BTW, I wasn't aware it was 'naughty' to draw directly to a texture. Why do you say that? I'm sure it's mentioned somewhere in the manual as well as being used in several demos I've come across.
Thanks again!
Cheers,
big10p
That's a good tip for reducing the effects of bi-linear filtering, thanks. I managed to get masking to work by simply writing $000000 to every pixel in the newly created texture and then drawing the image on top of that.
BTW, I wasn't aware it was 'naughty' to draw directly to a texture. Why do you say that? I'm sure it's mentioned somewhere in the manual as well as being used in several demos I've come across.
Thanks again!
Cheers,
big10p