Can't get sprite texture to mask...

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Yes, I was obviously getting mixed up between bi-linear filtering and mip-mapping.

That's a good tip for reducing the effects of bi-linear filtering, thanks. I managed to get masking to work by simply writing $000000 to every pixel in the newly created texture and then drawing the image on top of that.

BTW, I wasn't aware it was 'naughty' to draw directly to a texture. Why do you say that? I'm sure it's mentioned somewhere in the manual as well as being used in several demos I've come across.

Thanks again!

Cheers,

big10p