Check out the new stress test.... with 400 objects.
Did some more collision optimizations. Now the bottleneck really is just the amount of surfaces in 3D objects.

would like some feedback on how it runs...
http://www.kotiposti.net/naama/stressTEST.zip
and btw. it's 16bit 800*600 so everybody should be able to test.
Did some more collision optimizations. Now the bottleneck really is just the amount of surfaces in 3D objects.

would like some feedback on how it runs...
http://www.kotiposti.net/naama/stressTEST.zip
and btw. it's 16bit 800*600 so everybody should be able to test.