over a level

Blitz3D Forums/Blitz3D Beginners Area/over a level

"like normal people"
Ha ha, very funny. I use collision detection for walls and stuff of course. The point of doing a LinePick down is to detect properties of the ground below the character whether or not the character is on the ground. Using collision detection for getting information about the ground is only useful when the player is actually colliding with the ground. For a variety of reasons I find it is often useful to know what is below the player when the player is in the air. Come to think of it I would imagine this kind of thing would come up in your game "Rocket Boards" where the player is never touching the ground.