Help with adapting car physics sample to 3D

Blitz3D Forums/Blitz3D Programming/Help with adapting car physics sample to 3D

Don't want to put a damper (<< bad pun sorry!) on things, but the code in the archives is really suited to 2D and not 3D. I quickly learned that what I was after was a full, 6 degrees of freedom, physics engine.

Vorderman (who also converted the monster car code over to blitz code) created a DLL based on a physics engine called ODE, it worked good but I'm unsure if it still works with burrent B3D updates, it's something I want to get back to eventualy though.

Having said that, if you don't plan on your vehicles pitching & rolling too much, the car example in the code archives can produce some 'fun' driving :)

Cya!
Tom