Don't want to put a damper (<< bad pun sorry!) on things, but the code in the archives is really suited to 2D and not 3D. I quickly learned that what I was after was a full, 6 degrees of freedom, physics engine.
Vorderman (who also converted the monster car code over to blitz code) created a DLL based on a physics engine called ODE, it worked good but I'm unsure if it still works with burrent B3D updates, it's something I want to get back to eventualy though.
Having said that, if you don't plan on your vehicles pitching & rolling too much, the car example in the code archives can produce some 'fun' driving :)
Cya!
Tom
Vorderman (who also converted the monster car code over to blitz code) created a DLL based on a physics engine called ODE, it worked good but I'm unsure if it still works with burrent B3D updates, it's something I want to get back to eventualy though.
Having said that, if you don't plan on your vehicles pitching & rolling too much, the car example in the code archives can produce some 'fun' driving :)
Cya!
Tom