So, I have to set the alpha byte explicitly on created textures. This surprises me especially when CreateTexture() allows me to specify the mask flag and then just ignores it.
As for the mip-mapping thing: say I create a simple texture which is all black with a solid, white circle in the centre. When I use this to texture a sprite, the circle's edges appear smoothed/anti-aliased. Maybe I'm wrong but I assumed it was the mip-mapping causing this. It certainly doesn't change even if I use ClearTextureFilters.
Thanks for replying!
Cheers
big10p
As for the mip-mapping thing: say I create a simple texture which is all black with a solid, white circle in the centre. When I use this to texture a sprite, the circle's edges appear smoothed/anti-aliased. Maybe I'm wrong but I assumed it was the mip-mapping causing this. It certainly doesn't change even if I use ClearTextureFilters.
Thanks for replying!
Cheers
big10p