Can't get sprite texture to mask...

Blitz3D Forums/Blitz3D Programming/Can't get sprite texture to mask...

So, I have to set the alpha byte explicitly on created textures. This surprises me especially when CreateTexture() allows me to specify the mask flag and then just ignores it.

As for the mip-mapping thing: say I create a simple texture which is all black with a solid, white circle in the centre. When I use this to texture a sprite, the circle's edges appear smoothed/anti-aliased. Maybe I'm wrong but I assumed it was the mip-mapping causing this. It certainly doesn't change even if I use ClearTextureFilters.

Thanks for replying!

Cheers

big10p