>Still, it's a neat solution for a Blitz game, it conveys
>the sense of night-vision and makes things a little harder
>to see. Which is what you want for a game.
Isn't that missing the point of nightvision and infrared... If there is plenty of light(as in the scene above), then you don't need 'nightvision'(which is usually a light enhancing/intensifying device), and infrared imaging is to see varying degrees of 'heat'... Not just a coloured filter that you apply to the screen. In real life, both makes things 'easier' to see.
If you put something into a game, surely you would want it to be atleast somewhat realistic.
lovely pics though.
>the sense of night-vision and makes things a little harder
>to see. Which is what you want for a game.
Isn't that missing the point of nightvision and infrared... If there is plenty of light(as in the scene above), then you don't need 'nightvision'(which is usually a light enhancing/intensifying device), and infrared imaging is to see varying degrees of 'heat'... Not just a coloured filter that you apply to the screen. In real life, both makes things 'easier' to see.
If you put something into a game, surely you would want it to be atleast somewhat realistic.
lovely pics though.