skin (surgery) simulation

Blitz3D Forums/Blitz3D Programming/skin (surgery) simulation

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

hi out there, i am trying to write a simple skin simulator, based on meshes.

i am not quite sure of the best method to do it, until now i figured out how to get vertexcorrdinates from an imported mesh into 'Type' entities. i then managed to represent all the vertices by drawing cubes on screen...

ok, now : how do i make textured triangles appear ? (instead of cubes/spheres/etc) i need to have some vertices disappear (simulating wounds or skin loss)

this is only the beginning of a surgical simulation, thx for your help!