hi out there, i am trying to write a simple skin simulator, based on meshes.
i am not quite sure of the best method to do it, until now i figured out how to get vertexcorrdinates from an imported mesh into 'Type' entities. i then managed to represent all the vertices by drawing cubes on screen...
ok, now : how do i make textured triangles appear ? (instead of cubes/spheres/etc) i need to have some vertices disappear (simulating wounds or skin loss)
this is only the beginning of a surgical simulation, thx for your help!
i am not quite sure of the best method to do it, until now i figured out how to get vertexcorrdinates from an imported mesh into 'Type' entities. i then managed to represent all the vertices by drawing cubes on screen...
ok, now : how do i make textured triangles appear ? (instead of cubes/spheres/etc) i need to have some vertices disappear (simulating wounds or skin loss)
this is only the beginning of a surgical simulation, thx for your help!