this works, Sergio !
Graphics3D 640, 480
mesh=LoadMesh("C:\Program Files\Blitz3D\Samples\Blitz 3D Samples\mak\driver\car.x")
surfaces=CountSurfaces(mesh)
For s=1 To surfaces
ss=GetSurface(mesh,s)
vertices=CountVertices(ss)
For v=0 To vertices-1
Print VertexX(ss,v)
Next
Next
the idea seems to use getsurface ... ti ringrazio molto, ciao
Graphics3D 640, 480
mesh=LoadMesh("C:\Program Files\Blitz3D\Samples\Blitz 3D Samples\mak\driver\car.x")
surfaces=CountSurfaces(mesh)
For s=1 To surfaces
ss=GetSurface(mesh,s)
vertices=CountVertices(ss)
For v=0 To vertices-1
Print VertexX(ss,v)
Next
Next
the idea seems to use getsurface ... ti ringrazio molto, ciao