Those screens look pretty good. How many polygons is that character? And was the level created in Maplet?
I'ld also be concerned about fillrate. At low resolutions (eg. 640x480) that technique would probably work fine but at higher resolution that would kill your framerate.
Still, that's a pretty clever trick.
I'ld also be concerned about fillrate. At low resolutions (eg. 640x480) that technique would probably work fine but at higher resolution that would kill your framerate.
Still, that's a pretty clever trick.