Sorry if I gave the impression I was blaming Blitz for this - I honestly wasn't. Blitz can only display the data given to it. I tried it in UU as well to be absolutely sure it wasn't Blitz before I posted here.
If these problems are so well known, and Discreet isn't willing to listen, then perhaps the exporters should take mirror glitches into account (if that's possible). If Max is 'hiding' the problems from you, then the exporters should do the same thing.
I know all about 'learning to deal with the flakiness' - it seems to be the case with most complex software right now. But it shouldn't be this way. You shouldn't have to EXPECT bugs in software. And at the very least, the bugs that slip through should be squashed BEFORE a company cashes in by releasing version 2,3,4,5 etc.
But it's just the way the world is I suppose.
;)
All I want a .B3D exporter that supports
1) Hierarchy animation
2) Bone animation
3) Vertex animation (Morph)
4) All Blitz material properties
5) Cameras, lights, dummies
The UU path (with the new U3D format) is now pretty close but I can't persuade Brad to implement Vertex animation.
If these problems are so well known, and Discreet isn't willing to listen, then perhaps the exporters should take mirror glitches into account (if that's possible). If Max is 'hiding' the problems from you, then the exporters should do the same thing.
I know all about 'learning to deal with the flakiness' - it seems to be the case with most complex software right now. But it shouldn't be this way. You shouldn't have to EXPECT bugs in software. And at the very least, the bugs that slip through should be squashed BEFORE a company cashes in by releasing version 2,3,4,5 etc.
But it's just the way the world is I suppose.
;)
All I want a .B3D exporter that supports
1) Hierarchy animation
2) Bone animation
3) Vertex animation (Morph)
4) All Blitz material properties
5) Cameras, lights, dummies
The UU path (with the new U3D format) is now pretty close but I can't persuade Brad to implement Vertex animation.