This is NOT the problem with normals etc. seen before in Blitz.
I've got a 'hierarchy' animation in Max. It looks fine and works properly. Certain parts of the animating object are mirrors of other parts.
Now, when I export it into UltimateUnwrap, any parts that were mirrored go mad. They seem to have different interpretations of where the x,y and z axes point (ie. 'up' is now 'left' etc)
I've tried it with the UU dedicated exporter AND 2 different .x exporters and it's exactly the same.
If I re-mirror the objects (so they're effectively as they started) the problem goes away.
Ive tried 'Reset XForm','Reset Pivot','Reset Transform' and Reset Scale' in Max but nothing is helping.
I REALLY don't want to have to mess about with the pivot points because I spent the best part of a day animating the bloody thing.
Any ideas folks? :(
I've got a 'hierarchy' animation in Max. It looks fine and works properly. Certain parts of the animating object are mirrors of other parts.
Now, when I export it into UltimateUnwrap, any parts that were mirrored go mad. They seem to have different interpretations of where the x,y and z axes point (ie. 'up' is now 'left' etc)
I've tried it with the UU dedicated exporter AND 2 different .x exporters and it's exactly the same.
If I re-mirror the objects (so they're effectively as they started) the problem goes away.
Ive tried 'Reset XForm','Reset Pivot','Reset Transform' and Reset Scale' in Max but nothing is helping.
I REALLY don't want to have to mess about with the pivot points because I spent the best part of a day animating the bloody thing.
Any ideas folks? :(