Orthographic pain...

Blitz3D Forums/Blitz3D Programming/Orthographic pain...

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Anyone know it it's possible to have 3d objects drawn properly in an orthographic view? At the moment I'm finding that the "backs" of objects (the bits furthest away from the camera) are drawn through their fronts (the bits nearest the camera) using camera mode 2 when what I'm really after is simply for objects to be drawn "square-on" to the camera regardless of their position in space (which is happening, it's just being spoiled by the z-ordering of objects' surfaces).

The docs say that terrains will mess up under orthographic projection, which kind of suggests that other entities won't -- am I right to expect this? I'm bracing myself for bad news...