AshMantle...
You need to load in an image first and pass its handle (or ID) to the Drawblock function.
DrawBlock imageID, x,y [,frame]
Parameters:
image = variable of the image pointer
x = x location to draw the image
y = y location to draw the image
frame = image's frame to draw (optional - default is 0)
Regards
You need to load in an image first and pass its handle (or ID) to the Drawblock function.
DrawBlock imageID, x,y [,frame]
Parameters:
image = variable of the image pointer
x = x location to draw the image
y = y location to draw the image
frame = image's frame to draw (optional - default is 0)
Regards