Mulittextured Animating .B3d file ...

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I now have a multitextured mesh on screen created with my exporter. I also have it animating. One problem is as soon as I applied the animation keys to a once mulittextured static model, no sooner is it an animation model it stops being multitextured.

Have I done something wrong, or is this one of the limitations?

Also does this limitation extend only to each animated mesh component (eg. the arm or leg)?

I'm not talking about a skin model here by the way, just animated meshes.

thanks :)

Mike