Yes, lumelsize will help, but obviously there's an upper limit (depending on the size of your object and how long you're willing to wait!).
The better option is to use blur and lumelsize together creatively. Do some experiments until you find a good balance (I can't give you exact numbers because everybody's geometry is different).
Hmmmm... 3dRAD eh. I'd never even considered that as a potential market (I assumed they'd have a decent lightmapper by now). I've seen the '2 separate .x files' trick done before in Blitz. You've got me thinking now :)
Are there any other lightmappers for 3DRAD that I'd be competeing with?
The better option is to use blur and lumelsize together creatively. Do some experiments until you find a good balance (I can't give you exact numbers because everybody's geometry is different).
Hmmmm... 3dRAD eh. I'd never even considered that as a potential market (I assumed they'd have a decent lightmapper by now). I've seen the '2 separate .x files' trick done before in Blitz. You've got me thinking now :)
Are there any other lightmappers for 3DRAD that I'd be competeing with?