Using the .PNG format's Alpha Channel Properly?

Blitz3D Forums/Blitz3D Programming/Using the .PNG format's Alpha Channel Properly?

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I have 5.5. Anyway my problem is that when I attempt to use the alpha flag in Blitz the entire image remains completey "solid" no alpha blending at all. I can mask the texture but not alpha blend it.

See I am working with an artist who has utilized the alpha channel and sent me the images. I can use the alpha flag on my original images which don't use the alpha channel in the .PNG. Mine will alpha (but the whole image does not just the outline which is what we want) the new ones which actually incorporate the alpha channel will not.