Hi folks,
The map editor for my game is coming along nicely and im starting to knock up a simple game level so i can progress onto the actual game. The problem im having is one of lazyness really - i need to get transitions on some of my tiles so that say - a pebbled area goes into a grassy area. Rather than drawing hundreds of tiles that show this transition i was wondering if it was possible to calculate the images for these tiles in realtime. In my level array data I would use a flag that says that a particular tile should be a transitionl tile of the one above and the below it say... My game is a strategy game and doesnt need fast graphics except for spell effects etc.
Can anybody suggest a way to do this or should I bite the bullet and spend a week or so on photoshop doing them manually?
Cheers
The map editor for my game is coming along nicely and im starting to knock up a simple game level so i can progress onto the actual game. The problem im having is one of lazyness really - i need to get transitions on some of my tiles so that say - a pebbled area goes into a grassy area. Rather than drawing hundreds of tiles that show this transition i was wondering if it was possible to calculate the images for these tiles in realtime. In my level array data I would use a flag that says that a particular tile should be a transitionl tile of the one above and the below it say... My game is a strategy game and doesnt need fast graphics except for spell effects etc.
Can anybody suggest a way to do this or should I bite the bullet and spend a week or so on photoshop doing them manually?
Cheers