For the most part mesh is imported as this tool is mostly directed towards 'world-building'. While it would be possible to build such designs in the editor - theres far to many better - modeler type applications already out for me to spend time dwelling on that aspect (maplet, cshop and soon quill3d). Levels are built and saved into chunks, a lvl could consist of say 14 chunks, a 'map' compile feature builds the level map into a single file (once installed). Maps can be protected via a password and easily decompiled.
Lightmapping falloff is handeled by Linear equation.
I noticed several posts asking about price of the product -AE will be released as freeware when complete, think I might of forgot that part :).
Lightmapping falloff is handeled by Linear equation.
I noticed several posts asking about price of the product -AE will be released as freeware when complete, think I might of forgot that part :).