Align to Vector

Blitz3D Forums/Blitz3D Programming/Align to Vector

Looks nice and simple, Zilch - I will try that, Thanks!

@Podperson - I understand that Force will not affect motion at right angles, but to avoid infinite velocities, I have decided to limit the max speed, and have a constant Reaction against the Thrust Force of the ship (maybe due to micrometeorites etc!) so that the ship will always eventually come to rest in a certain direction unless Thrust is applied in that direction.

I am okay with Physics, but have lost all my reference materials, and am just haviing a brainstorm on this particular issue.


the Frontier system was far too realistic, and detracted from the actual 'enjoyment' of combat I think.

Well, I will give it a try and see what happens. Thanks loads for your help!