Dave,
Blitz can do hundreds of sprites almost instantly, so it is probably a problem with your implementation. If you post a copy of your source here, or send me a copy of your source, I/we should be able to sort it out for you.
Question - why did you use a string array? That might be the problem, or part of it anyway.
Blitz can do hundreds of sprites almost instantly, so it is probably a problem with your implementation. If you post a copy of your source here, or send me a copy of your source, I/we should be able to sort it out for you.
Question - why did you use a string array? That might be the problem, or part of it anyway.