I'm tired of waiting for vertex weighting.

Blitz3D Forums/Blitz3D Programming/I'm tired of waiting for vertex weighting.

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So I am going to release my own boned animation code, that will do just this, and is actually faster than Blitz bones, since it only needs to be updated right before the world is rendered.

If anyone can post a weighted mesh in .b3d format, I'll use it for testing.