*.B3D Textures ignore the VertexNormal

Blitz3D Forums/Blitz3D Programming/*.B3D Textures ignore the VertexNormal

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Sorry, that was only a normal test, I've corrected this above now.

I want to point out the fact that untextured entities make all the vertexNormal-stuff as they should, so the program works in general and there are no big typing errors, but the same object with a texture is fullbright.

[in my main code I simply write xyz=LoadMesh("sample.b3d") ]