Sorry, that was only a normal test, I've corrected this above now.
I want to point out the fact that untextured entities make all the vertexNormal-stuff as they should, so the program works in general and there are no big typing errors, but the same object with a texture is fullbright.
[in my main code I simply write xyz=LoadMesh("sample.b3d") ]
I want to point out the fact that untextured entities make all the vertexNormal-stuff as they should, so the program works in general and there are no big typing errors, but the same object with a texture is fullbright.
[in my main code I simply write xyz=LoadMesh("sample.b3d") ]