entity distance gives the distance only. I need to verify that one object is directly over another. Good idea but unfortunatly it doesnt help in this case. thanks though.
I have overcomethis by rounding. It seems to work flawlessly. but i still have that extra non native function. I may write soemthing in c++ as a dll and use that to do my rounding.
I have overcomethis by rounding. It seems to work flawlessly. but i still have that extra non native function. I may write soemthing in c++ as a dll and use that to do my rounding.