image collide with floor

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lol@dr derek.
thanks for your reponses. it is 2d btw.

it the actual code to get the character to walk on the ground and check when is is jumping/falling when he hits a bit of floor. would i need to check collisions between the image and ever single tile or piece of ground in the level?

i know you said not to use imagescollide but this is for example purposes
if imagescollided(player,x,y,groundtile1,gx,gy)

or store all the tiles in a type collection when they are being used and cycle thru them maybe?

and dr., what other method do you suggest for checkin image collision?