image collide with floor

BlitzPlus Forums/BlitzPlus Programming/image collide with floor

Hmm... it's posted in the 2D forum so, taking a wild completely unfounded stab in the dark, I'd say it's 2D. ;)

As for my solution to the problem, it's DON'T USE IMAGESCOLLIDE! Collision with your environment shouldn't use pixel-perfect screen collision because if you draw a bumpy bit of floor you'll probably get stuck in it all the time. You should represent your world in a simpler form in an array of tiles or at most in a huge array/bank (bank for preference!) where you can use individual bits to represent the properties of each pixel.