Maybe I'll put an unsupported chunk of code out.
I actually like OpenGL rendering better than Blitz3D.
You have to write a lot of your own "shell" functions to make useful commands out of the extremely low-level GL commands.
However, you have way more control, and with all the Blitz3D stuff I have ended up doing with my own code, it's not that big of a difference.
I actually like OpenGL rendering better than Blitz3D.
You have to write a lot of your own "shell" functions to make useful commands out of the extremely low-level GL commands.
However, you have way more control, and with all the Blitz3D stuff I have ended up doing with my own code, it's not that big of a difference.