Please break this!

Blitz3D Forums/Blitz3D Programming/Please break this!

"It's simply done by putting a touch of grass at the bottom edge of the other textures." - Oh ok. It's the smoothing groups that makes it look seamless then.

The viewer doesn't work on win2000. I had the same problem with blitzes media viewer. When you drag and drop a file it automatically adds quotes around the name of the file you drop on the app. I am getting the error - Sorry the .ASE" format is not yet supported an extra line to remove all quotes at the start and end of the command line will sort it out.

I already do the wireframe the way you have said. The only thing I wasn't doing was changing the cameraclsmode before each render - I always set it when I created the camera then left it alone. I had tried the zbuffer thing but it always made things dissapear. I now have it working though. Thanks

Edit - I lied it didn't work. I changed the grid to render AFTER the objects and then it worked fine :)

As for mipmapping messing up textures it does happen but I prefer it to the pixel mess you can get with these things. MAybe if you release a game you shoudl add it as an option so people can decide for themselves. The fact you used textures with very small details isn't going to help though :)