A few questions...
How did you do the blending between textures in the last screen shot? Is it using opacity maps/ vertex alpha/ clever texturing.
Why do you turn off mipmapping? That's something I have noticed in a number of your demos (including the water reflection one) and have never understood why, you have these nice scenes and ruin them with pixely distortion (see the corridor above)
Offtopic but how did you do the wireframe grid in the scene above (I assume thats a blitz screen)? I have managed to make a wireframe grid but it only works either in front or behind objects (using multiple camera renders). I can't get it to intersect objects.
Anyway the scenes look nice and I too am intrigued about what you're making.
How did you do the blending between textures in the last screen shot? Is it using opacity maps/ vertex alpha/ clever texturing.
Why do you turn off mipmapping? That's something I have noticed in a number of your demos (including the water reflection one) and have never understood why, you have these nice scenes and ruin them with pixely distortion (see the corridor above)
Offtopic but how did you do the wireframe grid in the scene above (I assume thats a blitz screen)? I have managed to make a wireframe grid but it only works either in front or behind objects (using multiple camera renders). I can't get it to intersect objects.
Anyway the scenes look nice and I too am intrigued about what you're making.