It was considered a neat trick, but an oddity when BlitzPlus was made to work with 3D in OpenGL. I have so much 3D code written for BlitzPlus, including CreateMesh() and matrix commands, that it's tempting to totally forgo Blitz3D and just write my own 3D engine.
I have no reason to do this right now, but it is interesting that all the OpenGL features, including per-pixel lighting, are potentially available.
I have no reason to do this right now, but it is interesting that all the OpenGL features, including per-pixel lighting, are potentially available.