gfx driver sprite test

BlitzPlus Forums/BlitzPlus Programming/gfx driver sprite test

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By the way, I discovered that Native is VERY fast when it comes to WritePixelFast operations, I get up to 100FPS writing to a whole 640x480 screen. I am trying to get it configured to use the buffer to make it even faster, but Native's buffers are not 4 bytes for color, they seem to use 3 bytes. It's too slow to have 3 PokeByte statements for each colour, so I'm trying to find some kind of work-around....