gfx driver sprite test

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Ok getting more consistent results now a few things to add
- change it back to a dot by changing the image height and width.
-change b to 50000(yep thats right)
-now notice the speed difference native is way faster.
for lower number of b modes 2 and 3 are faster but start pushing b up and DX and GL grind to a halt.

PS How do you get those cool boxes to put the code in?