No no, that's what I was hoping for, this behavior has not changed with B+1.34 - flags make no change, differant gfx modes make no change (OpenGL is a little slower, in fact - and Native crashed (Error Reporting dialogue style!) but I can't be certain if this was the cause, I havn't fiddled with it extremely much).
I was -so- hoping the dynamic flag would 'fix' it...
The only differance is between B+ and B2D/3D, it is HELL weird, I've decided, probably something dodgy going on in my code somewhere, but I havn't had the time to delve into it very deeply yet. Soon.
I was -so- hoping the dynamic flag would 'fix' it...
The only differance is between B+ and B2D/3D, it is HELL weird, I've decided, probably something dodgy going on in my code somewhere, but I havn't had the time to delve into it very deeply yet. Soon.