I tried to copy entity, and 'thought that it worked', UNTIL I tried to manipulate the copies individually (ie: change which animation was playing). The problem is, copyentitiy only provided me a handle to the last entity I copied, I couldn't manipulate the other mesh animations. I went back and changed my load routine though.. I loaded each mesh individually from the source b3d file.. Ironically, the program is running smoother than when I copied the entities.. weird