Random Seed behaviour across OS inconsistent?

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I *think* this has something to do with float and/or real numbers, which differ on different machines because of float approximation.

The workaround would be: use small random numbers !

If you see in the above list of numbers, the first 6 digit are all syncronized between the two lists, while the rest differ.

This can have something to do with approximation, IMO.

My Asteroids remake is also a demo playback (there are 3 different demos saved in .txt plan files), and works fine on all the pc I have tested so far.

It uses indeed random numbers which are generated using the same seed, but the numbers I use for the seed are small, I mean, not with 9 digits !!

So, my advice is: use small seeds !

;)

Sergio.