I *think* this has something to do with float and/or real numbers, which differ on different machines because of float approximation.
The workaround would be: use small random numbers !
If you see in the above list of numbers, the first 6 digit are all syncronized between the two lists, while the rest differ.
This can have something to do with approximation, IMO.
My Asteroids remake is also a demo playback (there are 3 different demos saved in .txt plan files), and works fine on all the pc I have tested so far.
It uses indeed random numbers which are generated using the same seed, but the numbers I use for the seed are small, I mean, not with 9 digits !!
So, my advice is: use small seeds !
;)
Sergio.
The workaround would be: use small random numbers !
If you see in the above list of numbers, the first 6 digit are all syncronized between the two lists, while the rest differ.
This can have something to do with approximation, IMO.
My Asteroids remake is also a demo playback (there are 3 different demos saved in .txt plan files), and works fine on all the pc I have tested so far.
It uses indeed random numbers which are generated using the same seed, but the numbers I use for the seed are small, I mean, not with 9 digits !!
So, my advice is: use small seeds !
;)
Sergio.