Oops.. Vertex deformation was what I meant as regards B3d, yep. Preoccupied with a little mesh deformation problem of my own tonight ;)
When I said MD2 supported bones, what I meant was you can rig your character with bones, Character Studio or whatever and export the animation to MD2 format. Now you're right that it gets stored as vertex deformation, and the bones are not stored in the MD2 file. But for most purposes that shouldn't really matter. Most people just want to rig, animate and export.
When I said MD2 supported bones, what I meant was you can rig your character with bones, Character Studio or whatever and export the animation to MD2 format. Now you're right that it gets stored as vertex deformation, and the bones are not stored in the MD2 file. But for most purposes that shouldn't really matter. Most people just want to rig, animate and export.