How 2D in 3D (Anthony Flack's Cletus)?

Blitz3D Forums/Blitz3D Programming/How 2D in 3D (Anthony Flack's Cletus)?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

> The Cletus method of 2D using 3D is actually
> quite advanced.

I'd have to agree there too. Once you start messing about with quads, texturing and moving the camera about, simple things start getting complicated.
It's certainly a lot more complicated than using DrawImage.
And then you've got to manage your layer priorities, collision detections and stuff manually. So no ImagesCollide or drawing your objects in a set order.
If you do decide to use Blitz3D for this then you're better off making an entirely new game instead of converting your old game, as it isn't quick or easy. I'm just getting my head round it.