Animation

Blitz3D Forums/Blitz3D Programming/Animation

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The method described by jhocking is very powerful and flexible and allows you to merge all sorts of upper/lower body animation. This is one of the benefits of skeletal animation.

The easy alternative would be to just create a running/reload sequence -trigger this as a one-shot anim when the user hits the reload button - preferable on the last frame of the normal running sequence so there are no transition glitches and then return to the normal running sequence.