A really easy way to do real-time shadows that is applicable for actual game use

Blitz3D Forums/Blitz3D Programming/A really easy way to do real-time shadows that is applicable for actual game use

"This ought to be flexible enough to allow shadows from the sun with decent fallout."

Since I am allowing you to set both the falloff of the light, and a secondary falloff to simulate how shadows blur and fade out the farther they are from the object casting the shadow, having a good falloff with the sun casting shadows is possible. You just set the falloff for the sun to be very far, and the falloff for the character to be within a meter or so, and voila.