Graphics drivers are currently hardcoded in, too.
1=Native,
2=OpenGL,
3=DirectDraw
So, to give OpenGL a quick try with your app, just stick...
...at the top.
This may change over time - the GfxDriverName$ technique is the correct way to find the OpenGL driver - but this will work until at least the next update!
1=Native,
2=OpenGL,
3=DirectDraw
So, to give OpenGL a quick try with your app, just stick...
SetGfxDriver 2
...at the top.
This may change over time - the GfxDriverName$ technique is the correct way to find the OpenGL driver - but this will work until at least the next update!