*.B3D Textures ignore the VertexNormal

Blitz3D Forums/Blitz3D Programming/*.B3D Textures ignore the VertexNormal

In *.B3D there is the ability to store the VertexNormals for each Vertex in the file. But Blitz only loads the Vertexes for non-textured surfaces ... textured surfaces are simply full-bright (but The FX-Value is 0)
I could post the code if it would help you...