I don't know what to do. I wrote a function to export something to .b3d .In this file format there is the flag for masking a texture, but the problem is that every surface can only be textured through a brush. But the Texture makes some nonsens with the brush-color depending to the blend-values I tried for the texture and the brush (e.g. everything but the black areas were transparent, funny...) .I have tried all combinations with the blend-values, but couldn't achieve a masked texture appearing. Has anybody already experiences with that? Is this a bug or my fault?
*.B3D doesn't work with masked textures!
Blitz3D Forums/Blitz3D Programming/*.B3D doesn't work with masked textures!The Forum Archive is locked. These are the original blitzbasic.com forums, kept so their posts can still be read and searched. No new topics, replies or edits can be made here. To join the conversation, head over to the Blitz3D+ forums.