A really easy way to do real-time shadows that is applicable for actual game use

Blitz3D Forums/Blitz3D Programming/A really easy way to do real-time shadows that is applicable for actual game use

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I don't think anyone's gonna notice that the textures are of slightly diffrent resolutions on objects which are somewhere between those sizes.


I'll notice them :) (I'm a perfectionist...) well, I'll get back to you if it (difference in resolutions) becomes untolerable.