Easiest way to B3D

Miscellaneous Forums/Content Creation Tools/Easiest way to B3D

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I would tend toward Option 2. For game animation I much prefer CharacterFX to 3D Studio Max. The Keyframe Editor is a neat and fast way to manipulate keyframes whereas working with keyframes in 3D Studio Max is buried under piles of menus or only one bone at a time.

Referring to your original post however using Milkshape involves the least exporting/converting of the model. Everything (modeling, texturing, animation) can be done within Milkshape and then exported directly to b3d file format. Milkshape just isn't ideal for any task; jack of all trades, master of none.