A really easy way to do real-time shadows that is applicable for actual game use

Blitz3D Forums/Blitz3D Programming/A really easy way to do real-time shadows that is applicable for actual game use

Mustang:
You don't HAVE to use power of 2 sizes for the shadow textures, you can use any size you want, so long as they're square. So you can use 192x192 if that suits you. I can't guarantee that your video card won't scale the texture to a larger size though and/or potentially create artifacts.

Dock:
I don't beleive it is possible to cast shadows onto animated meshes. He mentions cel shading, which leads me to beleive he might have tried using some kind of spherical map to do it, but I don't think that would work that well.

Besides, how often do you need to cast shadows onto a character? To cast shadows onto a character you'd need to cast shadows from your level, and for speed, that's a no-no, except for objects within the level like crates or barrels or trees.