A really easy way to do real-time shadows that is applicable for actual game use

Blitz3D Forums/Blitz3D Programming/A really easy way to do real-time shadows that is applicable for actual game use

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Ah. I can see why you might want it to fall off based on distance from the caster. This would simulate how shadows blur the further they are from the object casting the shadow.

I'll see if I can't implement some global value for that as well as the light falloff.