ALG - good point about the eyes profile, I'll tidy that up a little.
Masterbeaker - yeah we discussed using alpha textures for the hair (shenmue was the reference ^_^), but the original designer wasn't happy with the results, and wanted completely solid hair. It's only one character that has really spiky hair, so it seemed justifiable. We may consider a revised version of this model at a later date, but for now we felt it would be okay with chunky solid hair.
Regarding animations, I actually meant the opposite. I wanted to see if there was existing animation data that could apply to the B3D file in Blitz itself, much as Psionic's ninja animation data could probably be applied to his other characters. I need to find out more about this I think, hehe. ^_~ I'm half tempted to use Character FX to simplify the animation creation process.
Masterbeaker - yeah we discussed using alpha textures for the hair (shenmue was the reference ^_^), but the original designer wasn't happy with the results, and wanted completely solid hair. It's only one character that has really spiky hair, so it seemed justifiable. We may consider a revised version of this model at a later date, but for now we felt it would be okay with chunky solid hair.
Regarding animations, I actually meant the opposite. I wanted to see if there was existing animation data that could apply to the B3D file in Blitz itself, much as Psionic's ninja animation data could probably be applied to his other characters. I need to find out more about this I think, hehe. ^_~ I'm half tempted to use Character FX to simplify the animation creation process.