I assume you are using a combination of the distance between the sphere center and a plane defined by the triangle, and the distance between the triangle verts and the center of the sphere?
A really easy way to do real-time shadows that is applicable for actual game use
Blitz3D Forums/Blitz3D Programming/A really easy way to do real-time shadows that is applicable for actual game useThe Forum Archive is locked. These are the original blitzbasic.com forums, kept so their posts can still be read and searched. No new topics, replies or edits can be made here. To join the conversation, head over to the Blitz3D+ forums.